2x2 Cll Algorithms Pdf Printer Average ratng: 4,6/5 4320 votes
The first stage of CLL for the 2x2x2 consists of and permutation) as in the Layer -By-Layer method. Then. Speedcubing Algorithms for CLL, EG-1 and EG Sune Cases. R U R’ U R U2 R’. U’ L’ U R2 U’ L U2 R’ U’ R2. R U’ L’ U R’ U’ L. U’ B’ U L2 F2 U F’. U2 F R2. Also, is it best to learn CLL one set at a time? By that I mean is it most efficient to learn the Sune algs, then Antisune, then T, and so on?.
How fast can I get with CLL? You can get sub 3 fairly easy. Your website sucks for printing! Do you have a PDF? Why yes, yes I do. Thanks to Andy Klise, you can download it here. Why are there so many options for algs? Something that is useful at the highest level of 2x2 is knowing multiple algs to skip pre AUF or post AUF.
And with the help of myself and Shiv3r, we devised this and assisted in making the algs for this outstanding 2×2 method.
2×2 cll algs in pdf format?
You must log in or register to reply here. Aerma Member Jul 11, Use the Daily Discussion Thread for “repetitive content”.
Layers should be 5 moves. This will help you react to the case, and not just stare at it when it does come up. Then practice them a bit. See what works best for you. I’m still learning NLLs, so maybe another couple months till I get there.
You are currently viewing our forum as a guest which gives you limited access to join discussions and access our other features. So what is the HD Method exactly? For a alogrithms experience, please enable JavaScript in your browser before proceeding. I have my algs close to sub 1 and average round very low 3’s, go for fluidity over tps now.
2×2 cll algs in pdf format? SpeedSolving Puzzles Community
Its different for 2×2 probably, but I definitely think that you should learn them in sets. Joined Feb 14, Messages Likes Neuro Member Jul 10, Joined Algorithsm 29, Messages 33 Likes 7.
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Sorry for double post, but I just got a 1. PBL In the third and final step, you’ll permute both layers. Case 3 and 6 are the same Sledgehammer. It is pretty easy to do and makes this step even more efficient. This method is also named the Waterman method after the alyorithms master cuber Marc Waterman from the Netherlands who was using it for his corners first method on 3x3x3 back then the Waterman documentation.
2×2 – How Should I Learn CLL? : Cubers
This includes algorithns store is now selling this cube! Commissions for work are also not allowed. Think your cube is unsolvable? Answering a question with “just google it” is also not an acceptable response. For a better experience, please enable JavaScript in your browser before proceeding. Once you can do these 2 things, just spam solves to improve your recognition.
Cll Algorithms 2x2
How often do you get a layer as opposed to a side when solving? I’m in no rush to learn and am planning on memorizing one, maybe two algs per day, but I’m not sure what to do while I learn them. Then for the CLL algs themselves, drill them and try to get them all or most sub 1. The only problem is I’m really not sure how to approach learning it. Only link to websites etc directly.
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CLL(2x2x2)
U cases T cases L cases S cases -S cases H cases pi cases edit
1Algorithms
Algorithms
Note that all of these algorithms are written in the Western notation, where a lowercase letter means a double-layer turn and rotations are denoted by x, y, and z. (how to add algorithms)
Click on an algorithm (not the camera icon) to watch an animation of it.
U cases
Name: U Occurence: Optimal moves: ? HTM
Description: Recognition: bar on top and bar on the side
Algorithm:
CLL
R2 F' U F U' F' U' F2 R F' R
CLL
R' U' R U' R' U2 R2 U R' U R U2 R'
CLL
(y2) R U R' U R U2 R2 U' R U' R' U2 R
CLL
(y) R U2 R' U' R U' R' L' U2 L U L' U L
CLL
(x) R D' R' U R' U R' D R U' R U' (x')
T cases
Name: T Occurence: Optimal moves: ? HTM
Description: Recognition:
Algorithm:
CLL
[1]
CLL
[2]
CLL
[3]
CLL
[4]
CLL
[5]
L cases
Name: L Occurence: Optimal moves: ? HTM
Description: Recognition:
Algorithm:
CLL
[6]
CLL
[7]
CLL
[8]
CLL
[9]
CLL
[10]
S cases
Name: S Occurence: Optimal moves: ? HTM
Description: Recognition:
Algorithm:
CLL
[11]
CLL
[12]
CLL
[13]
CLL
[14]
CLL
[15]
-S cases
Name: -S Occurence: Optimal moves: ? HTM
Description: Recognition:
Algorithm:
CLL
[16]
CLL
[17]
CLL
[18]
CLL
[19]
CLL
[20]
H cases
Name: H U Occurence: Optimal moves: ? HTM
Description: Recognition:
Algorithm:
CLL
y2 x R2 U R2 U2 y' R2 U R2
CLL
y2 x' R2 U' R2 U2 y R2 U' R2
CLL
x' R2 U' R2 U2 F2 U' R2
CLL
y2 R2 F U2 F2 R2 F R2
CLL
x R2 U R2 U2 F2 U F2
CLL
y F2 L U2 L2 F2 L F2
CLL
x' R2 U F2 U2 R2 U R2
CLL
R2 F R2 F2 U2 F R2
CLL
y' F2 R' F2 R2 U2 R' F2
CLL
x R2 U' F2 U2 R2 U' F2
CLL
x R2 U R2 U2 B2 U R2
CLL
y' F2 R U2 R2 F2 R F2
CLL
x R2 U R2 U2 x' U2 F R2
CLL
R2 F R2 B2 U2 B R2
CLL
y2 x R2 U R2 U D R2 U R2
CLL
y' F2 R U2 R' L' U2 L F2
CLL
y B2 L' D' B2 R2 B2 D L B2
CLL
y2 R U' F' U R' F R' U' R' U' F'
CLL
y' F R' U' F U' R F' R' F' U' R'
CLL
R U F R F R' U F' U R F'
CLL
y F R U R U F' R F' R F R'
CLL
x R U F' U R' U2 F' R U' R F
CLL
y' R' F2 R2 U2 R' F2 R U2 R2 F2 R
CLL
y' l U2 R2 F2 R U2 R' F2 R2 U2 R'
CLL
y' L U2 L2 B2 R D2 L' D2 L2 B2 R'
CLL
y F2 L B2 L' F2 U2 F2 R D2 R' F2
CLL
y' z R U' R F R' U F' U R U R F
CLL
y' z R U R F R F U' F R' U R F'
CLL
y F R U R' U' R U R' U' R U R' U' F'
Name: H D Occurence: Optimal moves: ? HTM
Description: Recognition:
Algorithm:
CLL
[21]
Name: H R Occurence: Optimal moves: ? HTM Skyrim creation kit download without steam.
Description: Recognition:
Algorithm:
CLL
[22]
Name: H F Occurence: Optimal moves: ? HTM
Description: Recognition:
Algorithm:
CLL
[23]
pi cases
Name: pi Occurence: Optimal moves: ? HTM
Description: Recognition:
Algorithm:
CLL
[24]
CLL
[25]
CLL
[26]
CLL
[27]
CLL
[28]
CLL(2x2x2)
U cases T cases L cases S cases -S cases H cases pi cases edit
See also:
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